The Smoke Show
UI Focus Gameplay Focus Unreal Engine 5 Blueprints University Group Project
UI Focus Gameplay Focus Unreal Engine 5 Blueprints University Group Project
Role: Group Leader, Generalist Programmer (Mechanics, UI, Level Design)
Engine: Unreal Engine 5 (Blueprints)
Duration: 9 Weeks (Mar 2025 - May 2025)
Grade: 75/100 (First)
Hybrid between a first-person shooter and cooking simulator, where the player is a fast-food restaurant employee and must shoot roaming ingredient creatures with various ingredient guns to prepare orders. As orders increase in complexity, the player can upgrade stats - movement speed, fire rate and ammo count.
Created for Production Process and Pipeline university module. The brief was to efficiently work as a group (we were a group of 3), planning using a Game Design Document and Technical Design Document, and use an appropriate tool (we used GitHub Projects, specifically its Kanban board feature) to allocate tasks.
Maximised team efficiency by setting up a Kanban board and extensively planning the project early-on before diving into any implementation to ensure a smooth development process
Hosted weekly SCRUM meetings and maintained consistent communication throughout project
Pitched the game’s premise with the team, assisted by a PowerPoint
Contributed to game’s GDD and TDD, notably enforcing a style guide for code and assets
Developed extendible systems - a time system, score system and money system. These systems act independently via event dispatchers, ensuring conflict-free execution
Created enemy AI (ingredient creatures) that roam randomly until player is within range, then flee
Created various UI elements - the main menu, pause menu, parts of the HUD, and win/lose screens, with enter/exit animations
(Coming soon!)