Plant Game
Gameplay Focus Unity C# University Solo Project
Gameplay Focus Unity C# University Solo Project
Role: Generalist Programmer (Mechanics, UI, Visual Effects, Level Design)
Engine: Unity (C#)
Duration: 9 Weeks (Dec 2024 - Feb 2025)
Grade: 84/100 (First)
2D top-down farming simulator, where the player grows and sells crops to meet a daily quota. With the time in each day being limited, efficiency and speed is crucial!
Created for C# Scripting for Games university module. The brief was to create a 2D top-down game using Unity with a simple, working gameplay loop.
Built an expandable inventory system and hotbar, easily allowing for new items to be added using scriptable objects
Designed with player feedback in-mind, with an informative HUD showing daily progress and interactable items indicated with colour change on mouse hover
Frequently used Unity and C# Events to maintain a decoupled internal architecture. Money and time systems built with this principle in consideration
(Coming soon!)