Hotdog Run
UI Focus Unreal Engine 5 Blueprints Game Jam Group Project
UI Focus Unreal Engine 5 Blueprints Game Jam Group Project
Role: UI Programmer
Engine: Unreal Engine 5
Duration: 1 week (August 11th to 18th 2025)
Theme: "You are food"
Result: Top 10
3D side-scrolling platformer, where you are a hotdog sausage trying to make its way to the bun over a series of kitchen hazards.
Created in a group of 3 for Ryan Laley's Game Jam 2025, with the theme "you are food".
Designed the buttons, main menu, pause menu, HUD, leaderboard and death screen. All of these - with the exception of the HUD and leaderboard - have UMG animations implemented as well, from transition animations, with buttons sliding in and out of the main and pause menus; hover animations for the buttons; and colour changing animations of text and images. This was my first time fully focusing on UI within a project, so I learned a lot in a short space of time on what I can do with UMG
Built a master button specifically to be used in place of Unreal Engine's default button, with custom clicking and hover behaviour so that such behaviours don't need to be duplicated throughout UI elements
Added UI interaction sounds for when buttons are clicked